Adapting Wavelet Compression to Human Motion Capture Clips
Philippe Beaudoin,
Pierre Poulin
and Michiel van de Panne
Proc. Graphics Interface 2007, May 2007
Abstract
Motion capture data is an effective way of synthesizing human motion
for many interactive applications, including games and simulations. A
compact, easy-to-decode representation is needed for the motion data
in order to support the real-time motion of a large number of
characters with minimal memory and minimal computational overheads. We present
a wavelet-based compression technique that is specially adapted to the
nature of joint angle data. In particular, we define wavelet
coefficient selection as a discrete optimization problem within a
tractable search space adapted to the nature of the data. We further
extend this technique to take into account visual artifacts such as
footskate. The proposed techniques are compared to standard truncated
wavelet compression and principal component analysis based
compression. The fast decompression times and our focus on short,
recomposable animation clips make the proposed techniques a realistic
choice for many interactive applications.
Keywords
Compression, wavelet, skeletal animation, IK correction.
BibTeX entry
@inproceedings{BPvP-gi2007,
title = "Adapting Wavelet Compression to Human Motion Capture Clips",
author = "Philippe Beaudoin and Pierre Poulin and Michiel van de Panne",
booktitle = "Graphics Interface 2007",
year = "2007",
month = "May",
pages = "313--318"
}
Online version
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Accompanying AVI video
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