Analysis and Synthesis of Structural Textures
Laurent Lefebvre
and Pierre Poulin
Proc. Graphics Interface 2000, May 2000
Abstract
With the advent of image based modeling techniques, it becomes easier
to apply textures extracted from reality onto virtual worlds. Many repetitive
patterns (structural textures) in human constructions can be parametrized
with procedural textures. These textures offer a powerful alternative
to traditional color textures, but they require the artist to program the
desired effects. We present a system to automatically extract from
photographs values for parameters of structural textures, giving the user
the possibility to guide the algorithms. Two common classes of procedural
textures are studied : rectangular tilings and wood. The results
demonstrate that synthesizing textures similar to their real counterpart
can be very interesting for computer-augmented reality applications.
Keywords
procedural textures, texture mapping, image based modeling, feature extraction,
wood texture, rectangular tiling, brick layout, computer-augmented reality.
BibTeX entry
@inproceedings{LP-gi2000,
title = "Analysis and Synthesis of Structural Textures",
author = "Laurent Lefebvre and Pierre Poulin",
booktitle = "Graphics Interface 2000",
year = "2000",
month = "May",
pages = "77-86"
}
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