Sketch and Paint-based Interface for Highlight Modeling
Romain Pacanowski,
Xavier Granier,
Christophe Schlick,
and
Pierre Poulin
Proc. Eurographics Workshop on Sketch-based Interfaces and Modeling 2008, June 2008
Abstract
In computer graphics, highlights capture much of the appearance of
light reflection off a surface. They are generally limited to
pre-defined models (e.g., Phong, Blinn) or to measured data.
In this paper, we introduce new tools and a corresponding highlight
model to provide computer graphics artists a more expressive approach
to design highlights. For each defined light key-direction, the artist
simply sketches and paints the main highlight features (shape, intensity,
and color) on a plane oriented perpendicularly to the reflected direction.
For other light-and-view configurations, our system smoothly blends the
different user-defined highlights. Based on GPU cabilities, our solution
allows real-time editing and feedback. We illustrate our approach with
a wide range of highlights, with complex shapes and varying colors.
This solution also demonstrates the simplicity of introduced tools.
Keywords
Expressive highlights, vectorial representation, highlight interpolation,
specular reflection, GPU.
BibTeX entry
@inproceedings{PGSP-sbim2008,
title = "Sketch and Paint-based Interface for Highlight Modeling",
author = "Romain Pacanowski and Xavier Granier and Christophe Schlick and Pierre Poulin",
booktitle = "Eurographics Workshop on Sketch-based Interfaces and Modeling 2008",
year = 2008,
month = jun,
pages = "17--23"
}
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