We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygonal meshes. A key
component of our approach consists in using individual flames as primitives to animate and render the fire. This simplification enables rapid computation and gives more intuitive control over the
simulation without compromising realism. It also scales well, making it possible to animate phenomena ranging from simple candle-like flames to complex, widespread fires.
Keywords
Fire, simulation, natural phenomena, implicit surfaces, volume rendering, propagation on surfaces.
BibTeX entry
@inproceedings{BPP-gi2001,
title = "Realistic and Controllable Fire Simulation",
author = "Philippe Beaudoin and Sébastien Paquet and Pierre Poulin",
booktitle = "Graphics Interface 2001",
year = "2001",
month = "June",
pages = "159-166"
}
Online version
Adobe PDF version of the paper