Patch-based Synthesis of Geometry Textures
with Point-set Surfaces
François Duranleau and
Pierre Poulin
Proc. Vision, Modeling, and Visualization 2006, November 2006
Abstract
As high-quality geometrical models become necessary for realistic
applications, the creation of sophisticated surface details quickly
becomes a crucial bottleneck to modeling. Geometry texture synthesis
can alleviate this problem.
Point-set surfaces form a powerful and flexible representation
to encode intricate surface details.
We propose to combine geometry texture synthesis with point-set surfaces.
Our algorithm incrementally builds up a final geometry texture by fitting
patches from an initial geometry texture, according to a distance
field-based metric applied to a point neighborhood.
An automatic point pairing scheme is used to warp the most
similar patch with a thin-plate spline interpolation to make it concordant
with its neighborhood. The point-set representation frees us from coping with
explicit connectivity, while offering trivial manipulation for cutting, merging,
and fitting portions of a surface. An appropriate blending corrects for
any remaining small texture gaps.
Experimental results are provided to illustrate the generality and
the efficiency of our approach.
Keywords
Texture synthesis, volumetric textures, point-set similarity,
warping, blending.
BibTeX entry
@inproceedings{Duranleau-2006-vmv,
title = "Patch-based Synthesis of Geometry Textures with Point-set Surfaces",
author = "Fran\c{c}ois Duranleau and Pierre Poulin",
booktitle = "Proc. Vision, Modeling, and Visualization 2006",
year = "2006",
month = nov,
pages = "x-x"
}
Online version
Adobe PDF version of the paper
Poster (Adobe PDF)