Current Members

Geometric Modeling
Digital Fabrication and Physics-based Animation
Procedural Modeling and Animation
Robustness of Solid Models
Computer Graphics
Elsa Tamisier Elsa Tamisier Elsa Tamisier
Computer Graphics
Kirill Brodt Kirill Brodt Kirill Brodt
Computer Graphics
Real-time Rendering
Computational Design and Physically-based Simulations
Computational Design and Physics-based Animation
Fluid Simulation
Fluid Simulation and Machine Learning
Physically-Based Rendering and Monte Carlo Techniques
Computer Graphics and Animation
Charles Gingras Charles Gingras Charles Gingras
Keith Patarroyo Keith Patarroyo Keith Patarroyo

Alumni

Compression and visual quality evaluation
Rendering, Global illumination
Material Acquisition, Interactive Rendering
Mechanism Design and Robotics
Physically based rendering
Jean Hergel Jean Hergel Jean Hergel
Vector Representation and Rendering
Vincent Aymong Vincent Aymong Vincent Aymong
Physically-based Character Animation
Visualization Techniques for Software Engineering
Geometric Modeling
Hierarchical Representations for Realistic Image Synthesis
Fluid Simulation
Global Illumination
Real-time Rendering and Filtering
Geometry and Texturing
Graphical Modeling
Procedural Modeling
Realistic Rendering
Procedural Modeling and Visibility Representations
Real-Time Rendering
Geometric Modeling
Visualization for Software Engineering
Procedural Modeling
Fluid Simulation
Realistic Rendering
Geometry and Animation
Realistic Rendering
Global Illumination
Realistic Rendering and Interactive Techniques
Geometric and Solid Modelling
Non-photorealistic Rendering
Fluid Simulation
Relighting and Rendering
Relighting and Rendering
Real-Time Rendering
Non-photorealistic Rendering
Non-photorealistic Rendering
Non-photorealistic Rendering
Fluid Simulation and Animation
Procedural level of detail
Perception and Graphics
BRDF Creation and Sub-surface Modeling
Visualization for Software Engineering
Sampling
Realistic Rendering and Monte Carlo Techniques
Real-time Rendering
Light Transport
Physical Simulation and Animation
Fluid Simulation
Computer Vision and Scene Reconstruction
Geometry, Texturing and Rendering
Interactive Rendering
Hierarchical Modeling
Visualization for Software Engineering
Real-Time Rendering
Texturing for Software Engineering
Geometry and Animation
Shadow Mapping
Snow Simulation
Facial Animation
Computational Geometry
Color Correction
Visualization for Software Engineering
Physical Simulation and Animation
Texture Synthesis
Real-time realistic rendering
Subsurface Scattering
Texture Extraction
Interactive Animation
Real-Time Rendering
Volumetric Textures
Monte Carlo Integration and Rendering
Texturing and Geometry
Lighting and Rendering
Solid Modeling
Physical Simulation and Animation
Shadows and Rendering
Physically Based Rendering
Subdivision Surfaces
Rendering and Simulation
Global Illumination
Texture filtering
Real-Time Fluid Simulation
Geometric Modeling
Real-time Rendering and Filtering
3D Printed Ceramics and Additive Manufacturing
Data-mining for Rendering
Realistic Image Synthesis
Animation and User Interfaces
Rendering
Takuto Takahashi Takuto Takahashi Takuto Takahashi
Gigavoxels
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