Current Members

Geometric Modeling
Digital Fabrication and Physics-based Animation
Procedural Modeling and Animation
Robustness of Solid Models
Jean Hergel Jean Hergel Jean Hergel
Vincent Aymong Vincent Aymong Vincent Aymong
Pengbin Tang Pengbin Tang Pengbin Tang
Computational Design and Physics-based Animation
Fluid Simulation
Realistic Rendering
Fluid Simulation and Machine Learning
Real-Time Rendering
Physically-Based Rendering and Monte Carlo Techniques
Mengfei Li Mengfei Li Mengfei Li
Keith Patarroyo Keith Patarroyo Keith Patarroyo
Snow Simulation
Procedural level of detail
Takuto Takahashi Takuto Takahashi Takuto Takahashi
Realistic Image Synthesis
Geometric Modeling

Alumni

Compression and visual quality evaluation
Rendering, Global illumination
Material Acquisition, Interactive Rendering
Mechanism Design and Robotics
Physically based rendering
Vector Representation and Rendering
Physically-based Character Animation
Visualization Techniques for Software Engineering
Geometric Modeling
Hierarchical Representations for Realistic Image Synthesis
Fluid Simulation
Global Illumination
Real-time Rendering and Filtering
Geometry and Texturing
Graphical Modeling
Procedural Modeling
Procedural Modeling and Visibility Representations
Geometric Modeling
Visualization for Software Engineering
Procedural Modeling
Fluid Simulation
Realistic Rendering
Geometry and Animation
Realistic Rendering
Global Illumination
Realistic Rendering and Interactive Techniques
Geometric and Solid Modelling
Non-photorealistic Rendering
Texture filtering
Fluid Simulation
Relighting and Rendering
Relighting and Rendering
Real-Time Rendering
Non-photorealistic Rendering
Non-photorealistic Rendering
Non-photorealistic Rendering
Fluid Simulation and Animation
Perception and Graphics
BRDF Creation and Sub-surface Modeling
Visualization for Software Engineering
Sampling
Realistic Rendering and Monte Carlo Techniques
Real-time Rendering
Light Transport
Physical Simulation and Animation
Fluid Simulation
Computer Vision and Scene Reconstruction
Geometry, Texturing and Rendering
Interactive Rendering
Hierarchical Modeling
Visualization for Software Engineering
Real-Time Rendering
Texturing for Software Engineering
Geometry and Animation
Shadow Mapping
Facial Animation
Computational Geometry
Color Correction
Visualization for Software Engineering
Physical Simulation and Animation
Texture Synthesis
Real-time realistic rendering
Subsurface Scattering
Texture Extraction
Interactive Animation
Real-Time Rendering
Volumetric Textures
Monte Carlo Integration and Rendering
Texturing and Geometry
Lighting and Rendering
Solid Modeling
Physical Simulation and Animation
Shadows and Rendering
Physically Based Rendering
Subdivision Surfaces
Rendering and Simulation
Global Illumination
Real-Time Fluid Simulation
Real-time Rendering and Filtering
3D Printed Ceramics and Additive Manufacturing
Data-mining for Rendering
Animation and User Interfaces
Rendering
Gigavoxels
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